Freelance 3D Character Artist Job at Santa Barbara Games, United States

VmUyeHNCNy81cXlLSURnSlFxeDIyVm5Ka1E9PQ==
  • Santa Barbara Games
  • United States

Job Description

Santa Barbara Games is hiring a freelance 3D character artist to build our stylized, rig-ready protagonist for our upcoming survival crafting game, along with modular armor and facial expression systems. This is a fully remote contract role, scoped for a 6–8 week production timeline (roughly full-time), with a clear asset list and pre-approved concept art.

You’ll be delivering a clean, animation-ready character model with facial decal expressions, 4 variants total (facial structure, skin tone), 4 hairstyles, and 4 modular armor sets—all optimized for top-down camera readability and a cel-shaded rendering pipeline in Unity. The character and outfits should feel grounded and expressive, with strong silhouettes and clear emotional readability from a distance.

Full concepts for all characters and armor sets are complete and ready to work from.

About the Game

Between Forests is a stylized, top-down survival-exploration game about kids lost in a haunted, mythic forest. Players craft, explore, and try to survive nightfall as terrifying creatures emerge from the shadows. Think Tunic meets Don't Starve Together, with the visual style of Baldo or a Ghibli film.

We’re a small team of AAA veterans (EA, Riot, Bethesda, Amazon) building a vertical slice in Unity using a cel-shaded, painterly art direction.

What You’ll Create

You’ll deliver the following fully textured, rig-ready assets in a cel-shaded art style:

✅ 1x Base Character

  • Full-body model with modesty base layer (form-fitting white shirt and shorts)
  • Clean topology, rig-ready for biped animation
  • Facial geometry and UVs structured to support expression decals (not blendshapes)

✅ 3x Face Variants

  • Unique skin tones and facial features (childlike but distinct)
  • Compatible with same hair and armor systems
  • Each variant supports swappable expression decals

✅ 4x Hairstyles

  • Swappable across all variants
  • Stylized, readable at top-down camera distance

✅ 4x Modular Armor Sets

Each includes 5 distinct pieces:

  • Tunic, Pants, Boots, Gloves, Helm
  • Each set has a unique silhouette and fits cleanly over the base body
  • Must support layered modularity for in-game paper-doll system

✅ Expression Decals (per variant)

  • 3–4 sets per face (e.g. neutral, panic, focused, injured)
  • Texture/material-driven (no blendshapes or rig-based animation)
  • Must be bold and readable at distance from a top-down view

Tools & Specs

  • Blender, Maya, or equivalent DCC
  • Stylized mesh and texture workflow (supports cel-shading)
  • Clean UV unwraps, optimized for real-time performance (Switch-class hardware)
  • Unity compatibility preferred (optional test scene to demonstrate modularity)

Delivery Format

  • .FBX models (organized and named for rigging)
  • .PNG or .PSD textures (organized per armor/hair/decal)
  • Clear folder structure for all assets
  • Optional Unity test scene (with armor swapping + expression demo)

Powered by  Froala Editor

Skills & Requirements

Skills & Requirements

Must-Haves:

  • Experience creating stylized 3D characters for games (freelance or studio)
  • Strong modeling skills with clean, rig-friendly topology
  • Experience with modular character workflows (armor, hair, facial swaps)
  • Ability to author stylized textures that work with cel-shaded rendering
  • Confident UV unwrapping and texture baking workflow
  • Ability to deliver optimized, game-ready assets in .FBX or equivalent formats
  • Clear understanding of shape readability from top-down or mid-distance cameras
  • Strong communication and self-direction—able to deliver clean assets without hand-holding

Nice-to-Haves:

  • Experience designing or implementing facial decal or texture-based expression systems
  • Familiarity with Unity (basic material setup or test scene creation)
  • Experience working with small indie teams or solo pipelines

How to Apply

Email us at  joinus@sb.games with:

  • Portfolio link (ArtStation, personal site, etc.)
  • Examples of stylized character work (especially modular or top-down-friendly)
  • Rates & availability

Job Tags

Remote job, Full time, Contract work, Freelance,

Similar Jobs

Champtires.com LLC

Warehouse Supervisor Job at Champtires.com LLC

Champtires.com is looking for a full time warehouse supervisor. Primary responsibility will be to manager production during a second shift. This role is responsible for supervising warehouse staff, maintaining inventory accuracy, enforcing safety standards, and ensuring... 

Museum of Science

Research & Science Communication Assistant Job at Museum of Science

 ...for the good of all of us. Why We Need You The Research and Science Communication Assistant (RSCA) will work closely with small teams of peers, under...  ...), on a Saturday or Sunday, plus 1 hour on a weekday (remote). How We Work-Our Values Everyone : We are... 

MRINetwork Jobs

Network Engineer (LAN, WAN, SD-WAN) Job at MRINetwork Jobs

 ...couple of days per week (this is a hybrid role with WFH flexibility). Must be authorized to work in the USA. Experience withFortinet (Fortigate SD-WAN) and/or Shoretel telephony hardware is a plus. Experience in IT within the Banking or Financial services... 

Tap Growth ai

In Vivo Research Associate Job at Tap Growth ai

&##127775; We're Hiring: In Vivo Research Associate! &##127775; We are seeking a dedicated and detail-oriented In Vivo Research Associate to join our innovative team in Foster City. The ideal candidate will have a strong background in biological sciences and experience...

UTMB Health

Medical Assistant I - Ambulatory Float Pool, Star Squad Job at UTMB Health

Minimum Qualifications: High School or equivalent. Certified or Registered Medical Assistant or graduate of an approved Medical Assistant program. CPR Certification required. Preferred Qualifications: Certified Clinical Medical Assistant (CCMA) and two years of ambulatory...